The World of Warcraft Secrets No One Will Tell You About
As you start to head into the upper levels and start thinking about the end game content you may notice one thing, other players suddenly become very picky about the type of gear you have on.
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World of Warcraft Secrets – Equipment For Greater Leveling.
Back at level 20 or so, no one cared whether you were properly geared to enter Deadmines or not, particularly in the event you had a increased level friend or guild member to run you via. Hit level 80, nonetheless, and suddenly you’ll discover that people desire to know your gear rating and stats when you would like to even think about getting in on that raid invite to Naxx or Ulduar. For some players, this creates a Catch 22, you’ll need the better gear to get into the upper level heroics and raids, but most of the greater equipment only drops inside upper level heroics and raids
Four Useful World of Warcraft Secrets.
(1) At this point it becomes helpful to have a friend or guild member that knows tailoring, leatherworking, or armor smithing, depending on your particular armor needs.
(2) Have adequate gold lying around that you just can purchase what you’ll need.
(3) You could run with your guild, assuming that you have adequate players with the patience to do multiple instance runs with numerous wipes to gear everybody up.
(4) Or there’s usually the infamous PUG, trying to find an additional random 4 characters to complete your group that are also looking to gear up, and running the risk of wipes, ninjas, and less than friendly game play.
Once your equipment is excellent enough, you can hope to start making friends and joining in the huge raids, but just what is fine enough?
Here’s a review of stats.
Stats, also known as attributes, define your character. Most level 80s will know what attributes they require, even if they aren’t 100% sure how they work. However, it’s worth the review just to refresh everyone’s memory.
Keep in mind that each class will have a base set of stats. For example, a rogue is going to have much more base agility than a mage, who will have a lot more base intellect. From there, players can increase their stats depending on how they desire to play the game and what their primary role is. For example, druids are quite flexible characters, and can work as both DPS and casters. A player wanting to focus on casting would appear for intellect, spirit, and spell power, whereas a player wanting to focus on the feral combat form of DPS is likely to appear for strength, stamina, and agility.
A brief World of Warcraft secrets rundown of the principal stats.
Agility – increases attack power with ranged weapons excluding wands and some melee weapons, increases armor, increases critical hit chance, increases chance to dodge attacks. Armor penetration – reduces the target’s armor.
Attack power – increases damage of an equipped weapon.
Block – chance to block melee and ranged attacks.
Critical strike – increases chance of attacks landing a critical strike.
Defense – increases defense skill.
Dodge – increases chance to dodge melee attacks.
Expertise – reduces the enemies chance to dodge or parry your attacks.
Haste – decreases the amount of time between attacks for weapon speed only.
Health regeneration – increases the amount of health restored per five seconds.
Hit – increases chance of melee weapons to hit the target.
Intellect – increases mana points, increases spell critical strike chance, increases mana regeneration, provides attack power for Shamans, increases the rate that weapon skills are learned.
Mana regeneration – increases the amount of mana restored per five seconds.
Parry – increases chance to parry melee attacks.
Ranged attack power – increases damage of bows, crossbows, and guns.
Resilience – decreases the chance to receive critical hits.
Resistance – decreases damage taken from that class of magical attacks.
Spell crit chance – increases the chance a spell will have a critical strike.
Spell hit – increases the chance spells will hit.
Spell penetration – reduces the target’s resistance.
Spell power – increases damage and healing done by spells.
Spirit – increases health and mana regeneration, increases spell power for warlocks, increases spell critical strike for certain mages.
Stamina – provides additional health points.
Strength – increases attack power with melee weapons, improves block value, and increase parry rating.
Weapon damage – increases the damage done by a weapon.
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